2025-11-07

Dominion Deck Simulator Lessons

 Some things I noticed...

  •  Labs are so much better than villages and smithies for deck control.  If you have 6 stop cards (imagine they are nonterminal actions like lighthouses), then 2 labs is better than 5 villages and 3 smithies.
  • It's also interesting how if you set constant the number of villages plus smithies, the optimal split is highly in favor of villages, with example optimal village/smithy ratios of 5/2 and 8/3 (assuming 6 stop cards in deck).  So, interestingly, even if you are just focusing on deck control, you will often have surplus actions for your terminal stop cards.
  • In fact, even if you have more villages than smithies, adding a smithy can reduce your chances of drawing your whole deck.  For instance, with {6 lighthouses, 5 villages, 3 smithies}, adding a smithy makes your chances of playing all lighthouses go from 88.5% to 87.2%.

Table for 6 lighthouses

total cardsstop cards (like lighthouses)villagesmithylabchance to play all nondraw payload cards (drawn live, not dead; pretend they are lighthouses)
8611
0.446
9621
0.594
10622
0.695
76

10.714
11632
0.784
12642
0.830
13652
0.854
14653
0.885
86

20.893
15663
0.909
16673
0.923
17674
0.930
17683
0.932
18684
0.944
96

30.952
19694
0.953
106

40.976
116

50.987
126

60.993

 

arst 

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